Navigate to the Tournaments page and click New Tournament.
The form is divided into five sections.
General
The General section covers the event’s identity, location, and timing.
- Title - The public-facing name of the event (3-40 characters). Avoid including points limits or ruleset details here; those belong in the description or rules pack.
- Year - An optional edition year appended to the title (e.g. “Spring Brawl 2026”). Select None to omit it. A preview of the full display name is shown once a year is selected.
- Description - A short summary of the event shown to potential registrants (10-1000 characters).
- Rules Pack URL - A link to your tournament’s rules pack document, if you have one.
- Location - The venue where the tournament will take place. It also sets the timezone for all date/time fields.
- Starts / Ends - The event’s start and end dates and times.
- Registration Closes - The deadline after which players can no longer sign up.
- List Submission Closes - The deadline for competitors to submit their army lists.
- Logo - An image displayed as the tournament’s icon. The ideal format is a square image (eg. 400px x 400px), ideally a PNG if the shape is not square. Support for cropping to a shape (hexagon, shield, etc.) coming soon.
- Banner Background - A wide image used as the header background on the tournament page. The ideal size is 6:1 landscape image (e.g. 1200px x 200px). We recommend a “breathable” background which doesn’t “fight” with your logo for attention.
Title, year, location, and dates are locked for editing once the tournament moves to Active status.
Game System Configuration
- Game System - Selects the ruleset your tournament uses. Currently supported: Flames of War V4 and Team Yankee V2. Additional configuration options appear below once a game system is selected.
Competitors
- Is team tournament? - Toggle on if competitors participate as teams rather than individuals. Enabling this reveals the Team Size field and adjusts the player count display accordingly. This setting is locked once the tournament is published.
- Total Players / Teams - The maximum number of competitors (players in a solo event, teams in a team event). Can be adjusted after publishing but not after the tournament goes active.
- Team Size (team tournaments only) - The number of players per team.
- Use National Teams (team tournaments only) - When enabled, teams are associated with a nation flag and compete under national colors instead of a custom team name.
- Price per Player / Team - The registration fee per competitor. Set to 0 for free events. Supports multiple currencies.
Registration Questions
This table controls which additional pieces of army list information are collected from competitors at registration time. The available questions depend on the selected game system. For each field you can:
- Required - Make the question mandatory before registration is accepted.
- Hidden - Whether the information is visible to other players. You can always start it hidden and reveal it later.
For a red vs. blue Flames of War tournament, you might require “Alignment” and “Faction”, keeping “Faction” hidden but showing “Alignment” so that the red-blue balance is visible to prospective players.
- Require Real Names? - When enabled, competitors are prompted to set their name visibility to “Tournaments” during registration, so their real name is shown in pairings and results to the TO and other players.
Pairing
Pairing Method
Choose between Preset and Advanced configuration.
Preset offers a named pairing configuration chosen from a list of common setups.
Advanced exposes individual controls:
- Pair By - The method used to order and match competitors each round (e.g. by ranking, randomly, etc.).
- Repeat Match-Ups - Whether competitors can be paired against opponents they have already played.
- Blue vs. Blue Match-Ups - Whether same-alignment match-ups (blue vs. blue or red vs. red) are permitted. Not available for team tournaments.
Table Count - Shown here as a read-only preview, automatically set to half the maximum competitor count. You can adjust it during the tournament while generating pairings if you have players (and thus fewer tables) than planned.
Ranking Factors
Combat Command uses a system of progressive tie-breakers.
Competitors are ranked by the first factor; if tied, the next factor is used, and so on.
Use the numbered selectors to build your ordered list of ranking factors.
The available factors depend on the selected game system.
- Rounds - The number of rounds in the tournament.
Round Structure
Sets the time budget for each round, displayed as a timeline when you fill in the values.
- Pairing Time (team tournaments only) - Time allocated at the start of each round for team captains to submit their player/army pairings, in minutes.
- Set-Up Time - Time allocated for players to deploy their armies before the game clock starts, in minutes.
- Playing Time - The length of each game, in minutes.
These are separated to help players who are slow to get set-up can see how much deployment time they have left and begin rolling dice on time.
Publishing
Tournaments start in Draft mode and are not visible to players.
Once you’re happy with the configuration, publish the event to open registration and make it publicly visible.
Some fields (competitor count, pairing config, ranking factors) can still be adjusted after publishing.
Fields marked as locked become read-only once the tournament moves to Active status when the first round is paired.