Red vs. Blue Pairing
Run events where every game pits one side against the other, with alignments built into registration and pairing.
Allies against Axis. Red against Blue. Some events are about picking a side, and now the pairings respect that. Give every player an alignment and Combat Command will make sure each round puts the two sides across the table from each other.
Red vs. Blue Pairing
How It Works
Each registration can carry an alignment. When pairings are generated for a round, Combat Command pairs competitors from opposing alignments against each other instead of mixing everyone together.
Keeping Alignments Visible
- Alignments appear on the tournament pairings page, so organizers can see at a glance who is on which side.
- An alignment graph shows each side’s players and leaves empty slots visible.
- Competitors with an unknown alignment are placed in the center.
- Organizers can choose when alignments are revealed to players.
Read more about how pairing works in our pairing concepts guide.
Additional Features
Competitor Details
Each tournament competitor now has a details page.
Fixes
- A crash with three-character team names was fixed.
- Game system config fields no longer reset to their defaults.
- The Dynamic Points Version field is shown correctly.
- Long tournament descriptions no longer break the page layout.
Under the Hood
- Strength-of-schedule calculations were improved.
- The back-end for leagues landed in December: leagues, league organizers, and league rankings.
- Additionally, game system data was updated, and some deprecated methods were removed.